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TEXAS HOLD'EM
STRATEGY
Any poker game (except Caribbean,
or Oasis), including Holdem, unlike other casino games, is the game between
players, not with a casino. It will be told further
about base principles and strategy of the game, but do not forget about the role
of psychology. You cannot win without strategy. Without understanding the psychology
of your opponents you won't win much. Poker is money game.
"Any two cards may win the pot" - such phrase
are frequently told by Holdem players. It is definitely true, it's possible to win with
any cards. Having 2-7 (mixed suit), it is possible
to receive on the Flop, for example, three 2-s, and after the turn and the river
you can win with the strongest hand. However, probability of such event
is very insignificant, and playing with all such a two-card combinations, total
loss will significantly outweigh such rear victories. Let's look two card
combinations to find out when it is necessary to play the game and when to
Fold at once.
In Texas Holdem the order of trade is defined
by Button and not
varied in a course of one play. Therefore the position in trade is one of
determining factors of the game, and some cards which should be folded in early
positions, can be played by last position players. The later your course, the more
information you have, and poker is a game of the information. Certainly, incomplete, but
information. Therefore from the base strategy of the game we'll consider the place
of a player with respect to the Button: with 9 players on the table, first four
places to the left from button are considered as the Early position,
the fifth to seventh players - in the Average position, and the eighth
and the ninth - in the Late position.
Despite of a huge variety of card
combinations in poker, there are only 169 variants of starting two-card hands. Certainly, we
do not consider the suits of the cards, e.g. K hearts J hearts we consider
the same as K diamonds J diamonds. If on the flop we get three hearts, the first
combination is more favorable, but as long as you cannot predict the next street
cards, these hands are equivalent.
All of these 169 combinations can be
divided into five categories: the pairs, the next cards, hole cards, same suit
next cards and same suit hole cards. If you have not a pair your two cards may
be same or mixed suit cards, be next or have a "hole" of one or several cards
between them. It is obvious, that with the next cards there are more chances of
receiving Straight, and the more the hole the less the probability of
receiving Straight. With the same suit cards the size of the hole does
not matter for receiving Strait, however, the senior cards are more preferable
due to other reasons.
In
Holdem, with these two-card hands you should enter
the game
(Call or Raise) in an Early position:
Pairs: 7-s and higher
Same suit: A with K, Q, J or 10
K with Q, J or 10
Q with J or 10
J with 10 or 9
10 with 9
Mixed suit: A with K, Q, J or 10
K with Q or J
If you play in the 5th/6th/7th position (9
players game) you are in Average position and you should Call having:
Pairs: 5-s and higher
Same suit: A with K, Q, J, 10, 9, 8, 7 or 6
K with Q, J, 10 or 9
Q with J, 10, 9 or 8
J with 10, 9 or 8
10 with 9 or 8
9 with 8
Mixed suit: A with K, Q, J or 10
K with Q, J or 10
Q with J or 10
J with 10
Playing in Last position, you have advantage, and consequently
the assortment of combinations is extended:
Pairs: all.
Same suit: A with any card
K with any card
Q with J, 10, 9 or 8
J with 10, 9, 8 or 7
10 with 9, 8 or 7
9 with 8, 7 or 6
8 with 7 or 6
7 with 6 or 5
6 with 5
5 with 4
Mixed suit: A with K, Q, J or 10
K with Q, J, 10 or 9
Q with J, 10 or 9
J with 10, 9 or 8
10 with 9 or 8
9 with 8 or 7
8 with 7
All these recommendations, being precise
enough at first glance,
actually do not require exact and blind execution, and they are not absolutely optimal, as, for example, base strategy in
blackjack. "Any Two cards may win", although, they may lose too. Moreover,
you should follow these recommendations providing the Pot was not
increased, i.e. nobody Raised on the previous hands. With an increase of
the pot the strategy varies a little, and the psychology starts playing the big role.
If nobody at Early and Average positions stays in
the game than you can try so-called "attack on blinds" or Raise at the Last
position
(it is not necessary with the strongest hand) aiming to win blindly put bets.
In this case, Blinder should follow the usual strategy of the game
in Early position - Call with the corresponding cards otherwise -
Pass.
If somebody Raised on Early/Average positions before
You, you should expect your opponent to have a strong hand. The majority of experts
agrees that simple call is not optimal in such position.
The weak hand, certainly, should be Folded, and with average cards the Raise in
response is justified
- Re-Raise. Opponents may throw off the cards and
the victory (together with blinds) will be yours. Call is recommended only with very
strong hand with the purpose to continue trade and to increase the amount of money in
the pot.
When should you Raise yourself?
Hold'em is aggressive game, and
it is impossible to win a lot of money by simply accepting other's bets. Sometimes it is necessary to take
initiative in your hands. It depends on psychology and your opponents experience,
but usually it is worth to Raise with a pair of A, K, Q, J or 10, with same suit A with
K, Q or J, or K with Q, and also with mixed suit A with K or Q, or K with Q.
Already mentioned "Attack on blinds" (Raise in
the Last position when nobody Called) can be made with any Pair, A with any card, K with Q, J, 10 or 9. Thus there is a hope that
blinders will fold,
and if someone will continue playing, after the Flop you have a good chance to
have the strongest
Hand.
So, the first round of trade has passed, we do not Pass, and
remaining opponents have not Raised. It's time for the Flop.
Game after the Flop is considerably less
formalized than it was before. Certainly, the subsequent two
community cards may change the situation, but after opening the Flop the player
can see 5/7 or 71 percent of his possible cards. And this right has been
acquired during only one
round of trade - to see the remaining 29 percents one has to pay much more. Therefore the first
advice: if the Flop has not coincided (has not improved your hand) -
Pass. Sure it does not concern the situation when all opponents have told
Check,
and it's silly to miss an opportunity of receiving something for free (the fourth
community card, the Turn). Therefore, Check on early positions,
but if some of the opponents
Calls - Pass immediately. Exception should be made only if you have a large Pair, and
the Flop most likely does not go to anybody. However, one should play very cautiously
in order not to encounter with the large bet those "any two cards" which may win. The world of poker is full
of Heart-breaking histories about a pair of A, that have loosed an enormous large sum
to absolutely empty hand, which has managed to build the second weak Pair on the
River. However, to raise the pot to some large size even with the highest pair on the
bad Flop (the Flop has not improved your hand), one should play too self-confidently. And self-confidence in poker
is the direct way to poverty.
Generally, you should not play the weak pair
(7-s and lower) if your cards have not improved on the Flop and, especially, if large
cards have opened. Though, when bank is big enough and you should put a
relatively small bet, you can try. In general, in boundary situations your
decision should be determined by the ratio of the bet to pot, and also the presumable force
of your opponent's hand.
The Flop may coincide differently. If in five
cards one have Royal Flush, Straight Flush, Four-of-a-Kind, Full House or Flush with
the greatest possible senior card in the hand, one should worry not about a win
or loss, but about how to collect more money to the pot from the opponents. Those,
who with a Four-of-a-Kind after the Flop afraid the Turn and the River may bring
the higher Four-of-a-Kind
to the opponent, should better choose another hobby. For example, embroidery.
But, unfortunately, similar coincidences are
seldom (for our hands, but not for "the enemies"!). More often he Flop does not give
you anything (I repeat again - Pass at once) or gives a vague hope for Straight
or Flush. In this case the advice is the following: Pass if you do not have four cards from
Flush or bilateral Straight. The probability of buying two necessary cards
on the Turn and the River is minimal. After the Flop you should only play four-card
combinations, then you will have two rounds ahead to receive one necessary card.
Certainly, with four-card Flush it is necessary to take into account
the force
of your hand - there is a probability of presence of the same suit cards in your opponents'
hands. For example, same suit A-Q on hands is a good combination to continue the game.
If the fifth card has the same suit your Flush will be the highest (though, pay
attention to the opportunity of Straight Flush at a contender hand), A or Q gives a strong
Pair. Theoretically, there is a chance of winning without coincidence, you can
win by simply having the highest cards, when
nobody has a pair or other combinations, just dissimilar cards of mixed suit.
The situation is more promising when you see
several variants of the further improvement of your hand. Let us assume, you
have 10 hearts and 9 hearts,
and the Flop brings 9 spades, 8 clubs and 7 hearts. The table's
highest Pair was formed,
potential four-card Straight and three hearts, which do not give you a serious hope
for Flush in absence of other cards, but in this case they become
additional argument. Here it is necessary to play and to play aggressively - now
the position is pretty good, and there are a lot of chances for improvement. One more similar example:
your hand is A clubs J clubs, and on the Flop A hearts 9 clubs and 4 clubs.
You have good chances to win even without the further improvement with a pair of
A, any clubs transforms a hand into the highest Flush, J gives two pairs, and A gives the senior three (in
poker a terminology - Set).
As it was already mentioned, one should take into account the hand
that the opponent theoretically may have. For this purpose after the Flop and
further one should look, which two cards give the maximum combination. If these
cards in our
Hands - that is fine, and if not, whether they are at our contenders? It is
possible that the Flop coincides only with such a Pair of cards, that nobody would began to play.
Though "nobody" sounds too strongly, opponents are very different. Understanding of
the game
of your opponent, skill of reading the cards based on his actions, in Hold'em, and in any kind
of Poker, not less, and even more important, than the base strategy.
The general rules of raising of the bet, e.g.
when to Call or to Raise, coincide as a whole with those described in previous
Chapters. Once again I shall repeat, that the goal of the game is winning not the maximal number
of pots but the maximum sums. Holdem is aggressive game, strong hands come not
so frequently as it would be desirable. And in this case, you should squeeze the
maximum out of your opponents. Therefore not to Raise with the strongest hand
when it is clear, that the contender will Call, is under-win i.e. lose. On the
other hand, the same mistake is lifting the bet too high and frightening off the contender.
The game after the Flop has one more rule:
having rather
strong hand you should not give opponents an opportunity to be improved cheaply.
Nobody knows what the Turn and the River will bring, and the opponent probably
will improve his cards and win. If now he can be frightened and
forced to Pass then the bank is ours. If he will answer the large bet, then,
at least, the following cards will be quite expensive for him. And who has precisely told, that
these cards suit him?
Oleg Granovsky
First published: Magazine "Casino Player", Russia, #5, June
2001, translated by SmartPlayers.net, August 2003.
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